Product

Design that survives contact with engineering.

Our designers work in the same repo cadence as the engineers: research, prototype, ship, measure. Files handed over the wall become components in the design system instead of screenshots in a deck.

What we build

Inside Design & UX Engineering.

01

Product discovery

User research, jobs-to-be-done, and opportunity mapping before pixels.

02

Interface design

Flows, states, edge cases and empty screens — not just the happy path.

03

Prototyping

Clickable and coded prototypes for validation in days.

04

Design systems

Tokens, components and documentation shared by design and code.

05

Accessibility & motion

WCAG-conformant patterns and purposeful, reduced-motion-aware animation.

The stack

Tools we actually use in production.

Design

  • Figma
  • FigJam
  • Framer
  • Rive
  • Adobe CC

Research

  • Maze
  • Dovetail
  • UserTesting
  • Hotjar

Handoff & code

  • Storybook
  • Design tokens
  • Tailwind
  • Framer Motion
  • GSAP

Measurement

  • Amplitude
  • PostHog
  • Mixpanel
  • Fullstory
Comparison

How much design process do you need?

Process should match the cost of being wrong. High-risk flows earn research; a settings toggle does not.

OptionStrengthTrade-offChoose it when
Design-in-codeFastest path to a real, testable artefact.Weak for exploring radically different directions.Mature design systems and incremental work.
Figma-firstCheap exploration and easy stakeholder alignment.Risk of designs that ignore technical reality.New surfaces and brand-defining work.
Full discovery sprintDe-risks large investments with real user evidence.Two to four weeks before any code is written.New products and expensive bets.
Continuous discoverySteady evidence flow without stop-start projects.Requires ongoing participant recruitment.Established teams optimising an existing product.
Advantages
  • Fewer rebuilds because edge cases are designed, not discovered in QA.
  • A shared design system speeds every subsequent feature.
  • Accessibility handled at design time costs a fraction of retrofitting.
Honest trade-offs
  • Research adds calendar time before visible progress.
  • Design systems need an owner or they rot.
  • Beautiful is not the goal — usable and shippable is.
How we staff it

The people we put on this.

Senior product designer

Experience

6+ yrs

Ramp

3–5 days

UX researcher

Experience

5+ yrs

Ramp

1 week

Design engineer

Experience

5+ yrs

Ramp

3–5 days

Need Design & UX Engineering on your roadmap?

Tell us the outcome you want. We come back with a shortlist in about 48 hours and a squad shape that fits.

Start a brief